Texture from PixImage
Texture from PixImage
```
|> Sg.diffuseTexture texture ( i |> Mod.map ( fun img -> (PixTexture2d(PixImageMipMap [| img |], TextureParams.mipmapped)) :> ITexture))
```
```
(PixTexture2d(PixImageMipMap [| img |], TextureParams.mipmapped)) :> ITexture
```
Texture from PixImage
```
(PixTexture2d(PixImageMipMap [| img |], TextureParams.mipmapped)) :> ITexture
```