Examples: query, "exact match", wildcard*, wild?ard, wild*rd
Fuzzy search: cake~ (finds cakes, bake)
Term boost: "red velvet"^4, chocolate^2
Field grouping: tags:(+work -"fun-stuff")
Escaping: Escape characters +-&|!(){}[]^"~*?:\ with \, e.g. \+
Range search: properties.timestamp:[1587729413488 TO *] (inclusive), properties.title:{A TO Z}(excluding A and Z)
Combinations: chocolate AND vanilla, chocolate OR vanilla, (chocolate OR vanilla) NOT "vanilla pudding"
Field search: properties.title:"The Title" AND text

Questions 10

Questions 10

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VS2017 takes excruciating long to to come up with intellisense suggestions, sometimes it even freezes when I'm just typing. This painful experience has large...
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For instance, I move the camera forward by holding down RMB and dragging it. When I drag it outside of the window and only then release RMB, it is still cons...
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I have a project which should act as a base library for multiple other projects in different solutions. What do I have to do, to integrate this in, for insta...
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Build Error: The current .NET SDK does not support targeting .NET Standard 2.0. Either target .NET Standard 1.6 or lower, or use a version of the .NET SDK th...
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When I compile, I get this error many times where I use type N 1>Target "UpdateGeneratedFiles" in file "C:\Path\Project\packages\Aardvark.Compiler.DomainType...
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What's the easiest way to obtain the actual frustum of my camera (i.e. considering the current aspect ratio of the render control)? A possible solution is to...
4 years ago
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While modifying the scenegraph (Sg) in the view-function of my Media.app the signature suddenly does not match! Expected is ISg but I only have ISg...
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Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'Aardvark.Base.FSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nul...
4 years ago
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C:\aardvark.docs\src\aardvark.docs.sln.metaproj : error MSB4057: The target "Restore" does not exist in the project. [C :\aardvark.docs\src\aardvark.docs.sln...
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I included a shader to calculate per Vertex Normals based on the triangle. After adding it as Effect (toEffect Shaders.mkNormals), I get an error message aft...