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Questions 30

Questions 30

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Can I get a PixImage fom an IOutputMod? I tried the code from the question How to download depth image, screenshot and it works fine, but it would be nice if...
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I have a project which should act as a base library for multiple other projects in different solutions. What do I have to do, to integrate this in, for insta...
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I cloned the Pro3D repository and followed the instructions in the README file. Everything worked fine, but when I call build I get this error: The request w...
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1>C:\Program Files\dotnet\sdk\2.1.400-preview-009063\Sdks\Microsoft.NET.Sdk\targets\Microsoft.NET.RuntimeIdentifierInference.targets(143,5): message NETSDK10...
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1) Building src/Aardvark.OpcViewer.sln failed with exitcode 1. 2) FS0248: C:\_work\PRo3D\src\PRo3D.Viewer\GroupsModels.g.fs(9,8): Two modules named 'PRo3D.Gr...
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Are there any special measures to be taken when adding a new project to an existing solution?
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For instance, I move the camera forward by holding down RMB and dragging it. When I drag it outside of the window and only then release RMB, it is still cons...
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Unhandled Exception: System.TypeInitializationException: The type initializer for 'Aardvark.Rendering.Vulkan.Instance' threw an exception. ---> System.TypeIn...
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How do I create a Texture : ITexture from a PixImage? I actually want to create a Texture from a Stream, this is how far I got: fsharp let s = GetStream( ......
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when building on linux (ubuntu 16.04) with mono, then for some projects the compiler outputs non-IL or abstract method with non-zero RVA is this a problem, o...
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When I compile, I get this error many times where I use type N 1>Target "UpdateGeneratedFiles" in file "C:\Path\Project\packages\Aardvark.Compiler.DomainType...
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What's the easiest way to obtain the actual frustum of my camera (i.e. considering the current aspect ratio of the render control)? A possible solution is to...
4 years ago
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On a newly installed Ubuntu 16.04, I did the following: sudo apt-get install -qq mono-devel mozroots --import --sync git clone https://github.com/aardvark-pl...
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Build Error: The current .NET SDK does not support targeting .NET Standard 2.0. Either target .NET Standard 1.6 or lower, or use a version of the .NET SDK th...
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Trying to run my .net core media app using Aardium on a different computer, yields this error: Error: An assembly specified in the application dependencies m...
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VS2017 takes excruciating long to to come up with intellisense suggestions, sometimes it even freezes when I'm just typing. This painful experience has large...
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Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'Aardvark.Base.FSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nul...
4 years ago
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C:\aardvark.docs\src\aardvark.docs.sln.metaproj : error MSB4057: The target "Restore" does not exist in the project. [C :\aardvark.docs\src\aardvark.docs.sln...
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I included a shader to calculate per Vertex Normals based on the triangle. After adding it as Effect (toEffect Shaders.mkNormals), I get an error message aft...
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chrome debugger says:: ?page=controls:1 Uncaught TypeError: Cannot read property 'showOpenDialog' of undefined at HTMLButtonElement.onclick (?page=controls:1...
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Hi, I have a problem with an automatically generated .g file. I'm using a DomainType which includes an option of a tuple, like this: option. TypeA and TypeB ...
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While modifying the scenegraph (Sg) in the view-function of my Media.app the signature suddenly does not match! Expected is ISg but I only have ISg...
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Why does the master branch of Aardvark.Base, Aardvark.Rendering, etc. no longer build with .NET 4.5?
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compiling project from console works fine, but while compiling via VisualStudio17 the diffenerates modifies a valid g.fs-file to contain "Microsoft.FSharp.Co...
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Aardvark.Rendering is an incremental renderer, so frames are only generated if they are necessary. Is there a way to profile my the performance of my renderi...
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Building src/Aardvark.Media.sln failed with exitcode 1. > 2) MSB3644: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\Bin\Microso...
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let renderScreenshotAndDepth (runtime : IRuntime) (size : V2i) (sg : ISg) = let depth = runtime.CreateTexture(size, TextureFormat.Depth24Stencil8, 1, 1); let...
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The show builder can quickly show you a SceneGraph. Use it like this: * Reference package Aardvark.Application.Utilities * Open namespace Aardvark.Applicatio...