Questions with tag rendering


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let renderScreenshotAndDepth (runtime : IRuntime) (size : V2i) (sg : ISg) = let depth = runtime.CreateTexture(size, TextureFormat.Depth24Stencil8, 1, 1)...
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Aardvark.Rendering is an incremental renderer, so frames are only generated if they are necessary. Is there a way to profile my the performance of my renderi...
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How do I create a Texture : ITexture from a PixImage? I actually want to create a Texture from a Stream, this is how far I got: let s = GetStream( ... ) let ...